
(function(){

    var digit=
        [
            [
                [0,0,1,1,1,0,0],
                [0,1,1,0,1,1,0],
                [1,1,0,0,0,1,1],
                [1,1,0,0,0,1,1],
                [1,1,0,0,0,1,1],
                [1,1,0,0,0,1,1],
                [1,1,0,0,0,1,1],
                [1,1,0,0,0,1,1],
                [0,1,1,0,1,1,0],
                [0,0,1,1,1,0,0]
            ],//0
            [
                [0,0,0,1,1,0,0],
                [0,1,1,1,1,0,0],
                [0,0,0,1,1,0,0],
                [0,0,0,1,1,0,0],
                [0,0,0,1,1,0,0],
                [0,0,0,1,1,0,0],
                [0,0,0,1,1,0,0],
                [0,0,0,1,1,0,0],
                [0,0,0,1,1,0,0],
                [1,1,1,1,1,1,1]
            ],//1
            [
                [0,1,1,1,1,1,0],
                [1,1,0,0,0,1,1],
                [0,0,0,0,0,1,1],
                [0,0,0,0,1,1,0],
                [0,0,0,1,1,0,0],
                [0,0,1,1,0,0,0],
                [0,1,1,0,0,0,0],
                [1,1,0,0,0,0,0],
                [1,1,0,0,0,1,1],
                [1,1,1,1,1,1,1]
            ],//2
            [
                [1,1,1,1,1,1,1],
                [0,0,0,0,0,1,1],
                [0,0,0,0,1,1,0],
                [0,0,0,1,1,0,0],
                [0,0,1,1,1,0,0],
                [0,0,0,0,1,1,0],
                [0,0,0,0,0,1,1],
                [0,0,0,0,0,1,1],
                [1,1,0,0,0,1,1],
                [0,1,1,1,1,1,0]
            ],//3
            [
                [0,0,0,0,1,1,0],
                [0,0,0,1,1,1,0],
                [0,0,1,1,1,1,0],
                [0,1,1,0,1,1,0],
                [1,1,0,0,1,1,0],
                [1,1,1,1,1,1,1],
                [0,0,0,0,1,1,0],
                [0,0,0,0,1,1,0],
                [0,0,0,0,1,1,0],
                [0,0,0,1,1,1,1]
            ],//4
            [
                [1,1,1,1,1,1,1],
                [1,1,0,0,0,0,0],
                [1,1,0,0,0,0,0],
                [1,1,1,1,1,1,0],
                [0,0,0,0,0,1,1],
                [0,0,0,0,0,1,1],
                [0,0,0,0,0,1,1],
                [0,0,0,0,0,1,1],
                [1,1,0,0,0,1,1],
                [0,1,1,1,1,1,0]
            ],//5
            [
                [0,0,0,0,1,1,0],
                [0,0,1,1,0,0,0],
                [0,1,1,0,0,0,0],
                [1,1,0,0,0,0,0],
                [1,1,0,1,1,1,0],
                [1,1,0,0,0,1,1],
                [1,1,0,0,0,1,1],
                [1,1,0,0,0,1,1],
                [1,1,0,0,0,1,1],
                [0,1,1,1,1,1,0]
            ],//6
            [
                [1,1,1,1,1,1,1],
                [1,1,0,0,0,1,1],
                [0,0,0,0,1,1,0],
                [0,0,0,0,1,1,0],
                [0,0,0,1,1,0,0],
                [0,0,0,1,1,0,0],
                [0,0,1,1,0,0,0],
                [0,0,1,1,0,0,0],
                [0,0,1,1,0,0,0],
                [0,0,1,1,0,0,0]
            ],//7
            [
                [0,1,1,1,1,1,0],
                [1,1,0,0,0,1,1],
                [1,1,0,0,0,1,1],
                [1,1,0,0,0,1,1],
                [0,1,1,1,1,1,0],
                [1,1,0,0,0,1,1],
                [1,1,0,0,0,1,1],
                [1,1,0,0,0,1,1],
                [1,1,0,0,0,1,1],
                [0,1,1,1,1,1,0]
            ],//8
            [
                [0,1,1,1,1,1,0],
                [1,1,0,0,0,1,1],
                [1,1,0,0,0,1,1],
                [1,1,0,0,0,1,1],
                [0,1,1,1,0,1,1],
                [0,0,0,0,0,1,1],
                [0,0,0,0,0,1,1],
                [0,0,0,0,1,1,0],
                [0,0,0,1,1,0,0],
                [0,1,1,0,0,0,0]
            ],//9
            [
                [0,0,0,0,0,0,0],
                [0,0,1,1,1,0,0],
                [0,0,1,1,1,0,0],
                [0,0,1,1,1,0,0],
                [0,0,0,0,0,0,0],
                [0,0,0,0,0,0,0],
                [0,0,1,1,1,0,0],
                [0,0,1,1,1,0,0],
                [0,0,1,1,1,0,0],
                [0,0,0,0,0,0,0]
            ]//:
        ];

    var canvas = document.getElementById('myCanvas');
    //声明canvas的宽高
    var H = 100,W = 700;
    canvas.height = H;
    canvas.width = W;
    if(canvas.getContext){
        var cxt = canvas.getContext('2d');
    }
    cxt.fillStyle = '#f00';
    cxt.fillRect(10,10,50,50);


    //存储时间数据
    var data = [];
    //存储运动的小球
    var balls = [];
    //设置粒子半径
    var R = canvas.height/20-1;
    (function(){
        var temp = /(\d)(\d):(\d)(\d):(\d)(\d)/.exec(new Date());
        //存储时间数字，由十位小时、个位小时、冒号、十位分钟、个位分钟、冒号、十位秒钟、个位秒钟这7个数字组成
        data.push(temp[1],temp[2],10,temp[3],temp[4],10,temp[5],temp[6]);
    })();

    /*生成点阵数字*/
    function renderDigit(index,num){
        for(var i = 0; i < digit[num].length; i++){
            for(var j = 0; j < digit[num][i].length; j++){
                if(digit[num][i][j] == 1){
                    cxt.beginPath();
                    cxt.arc(14*(R+2)*index + j*2*(R+1)+(R+1),i*2*(R+1)+(R+1),R,0,2*Math.PI);
                    cxt.closePath();
                    cxt.fill();
                }
            }
        }
    }

    /*更新时钟*/
    function updateDigitTime(){
        var changeNumArray = [];
        var temp = /(\d)(\d):(\d)(\d):(\d)(\d)/.exec(new Date());
        var NewData = [];
        NewData.push(temp[1],temp[2],10,temp[3],temp[4],10,temp[5],temp[6]);
        for(var i = data.length-1; i >=0 ; i--){
            //时间发生变化
            if(NewData[i] !== data[i]){
                //将变化的数字值和在data数组中的索引存储在changeNumArray数组中
                changeNumArray.push(i+'_'+(Number(data[i])+1)%10);
            }
        }
        //增加小球
        for(var i = 0; i< changeNumArray.length; i++){
            addBalls.apply(this,changeNumArray[i].split('_'));
        }
        data = NewData.concat();
    }

    /*更新小球状态*/
    function updateBalls(){
        for(var i = 0; i < balls.length; i++){
            balls[i].stepY += balls[i].disY;
            balls[i].x += balls[i].stepX;
            balls[i].y += balls[i].stepY;
            if(balls[i].x > W + R || balls[i].y > H + R){
                balls.splice(i,1);
                i--;
            }
        }
    }

    /*增加要运动的小球*/
    function addBalls(index,num){
        var numArray = [1,2,3];
        var colorArray =  ["#3BE","#09C","#A6C","#93C","#9C0","#690","#FB3","#F80","#F44","#C00"];
        for(var i = 0; i < digit[num].length; i++){
            for(var j = 0; j < digit[num][i].length; j++){
                if(digit[num][i][j] == 1){
                    var ball = {
                        x:14*(R+2)*index + j*2*(R+1)+(R+1),
                        y:i*2*(R+1)+(R+1),
                        stepX:Math.floor(Math.random() * 4 -2),
                        stepY:-2*numArray[Math.floor(Math.random()*numArray.length)],
                        color:colorArray[Math.floor(Math.random()*colorArray.length)],
                        disY:1
                    };
                    balls.push(ball);
                }
            }
        }
    }

    /*渲染*/
    function render(){
        //重置画布宽度，达到清空画布的效果
        canvas.height = 100;
        //渲染时钟
        for(var i = 0; i < data.length; i++){
            renderDigit(i,data[i]);
        }
        //渲染小球
        for(var i = 0; i < balls.length; i++){
            cxt.beginPath();
            cxt.arc(balls[i].x,balls[i].y,R,0,2*Math.PI);
            cxt.fillStyle = balls[i].color;
            cxt.closePath();
            cxt.fill();
        }
    }

    clearInterval(oTimer);
    var oTimer = setInterval(function(){
        //更新时钟
        updateDigitTime();
        //更新小球状态
        updateBalls();
        //渲染
        render();
    },50);

})();
